
Gunorbit
You can't aim. You are the gun.
Your gun spins on its own in a zero-gravity chamber. Tap to fire, and every shot kicks you backwards and spins you again. Recoil is the only way you move.
Coming soon to iPhone, iPad and Android.
How it plays
One button. All timing.
No joystick, no drag-to-aim, no auto-aim. The only decision the game asks of you is when to pull the trigger.
Watch the spin
Your gun turns on its own momentum. Read where the barrel is heading.
Tap to fire
A tap fires wherever the barrel points right now, then the recoil throws you back and spins you again.
Clear the chamber
Bank off walls, dodge return fire, and take out every enemy. They can't aim either.
What's inside
An endless descent, built for your gun.
/ Endless chambers
There is no level list. Each room is built for the gun in your hand and gets a little deeper, and a little meaner, every time you clear one.
/ Five guns, five ways to fly
Every weapon hits differently and throws you differently, so each one changes the rooms you face.
/ Armory and power-ups
Upgrade Damage, Health and Reload, collect weapon finishes, and bring a Shield, Laser, Rebounce or Finder when a room fights back.
/ Season ladder
Earn stars by clearing rooms cleanly and claim rewards on the free lane, or unlock the Elite lane for good with a one-time purchase.
- Comet
- Pulsar
- Slingshot
- Nebula
- Supernova
Free to play, played fair
Fair to the player.
- Free to download and play. Every room you clear pays coins to spend in the Armory.
- No ads in your first games. Ads only show between rooms, never mid-fight.
- Rewarded videos are always optional. Watch one to continue a run, double your coins or grab free coins, or don't.
- Remove Ads, once. A single purchase that removes banner, interstitial and native ads for good, and you can restore it on any device.
- No loot boxes. You always see exactly what you get before you pay.